SnakeByte is a classic
arcade game. If you have not heard of it you must be very young. Lucky
We are not sure where the Snake games
originate from, but we are quite sure their popularity exploded by the
time of the first personal computer like Atari and Apple.
Beiks Ltd. is proud to present to the
Palm OS world a very close copy of the Apple ][ classic of
SnakeByte. The game look and feel and the level design are as close
match to the original as possible.
The game itself, however, has been
re-written from the ground up.
We hope you enjoy it. We definitely
did ourselves just as millions of others did.
Player controls the snake movement and must eat
the apples on the screen. Anything that's not an apple must be
avoided, and that includes walls and nasty plums, even the snake's own
The more apples the snake eats, the longer
its tail. Obviously, there
is a limited space on the playing field, so the snake must:
get as high score as possible.
- avoid borders, plums and its own tail;
- eat all the apples on the screen before the time is up (watch
the lines at the sides of the screen);
- eat as much apples as possible (to get higher score);
- escape to the next level when an opening becomes
Points are being awarded for every
apple eaten. There
are some additional rules, though, that will make it more interesting
for hardcode gamers (and our experience shows most Snake
players are): there are bonuses for passing a level without a crash! The more levels without
higher the bonus awarded.
Scoring also depends on the game
difficulty; playing on "Hard" with two plums brings more points than
playing on "Easy".
The snake can
be guided by pen, by direction buttons (4 buttons)
or by turn buttons (2 buttons).
pen is always possible, but the direction and turn buttons are
alternative choices, which must be indicated through the application's
- Use the arrow square at the top of
the screen to navigate the snake by pen.
- Use the
PageUp/PageDown buttons along with the inside two hardware buttons
(usually the Address Book and the ToDo) to navigate the snake by
indicating the direction to go; handhelds with 5-way navigator
(Tungsten W, Tungsten C, Zire 71 etc.) can as well use the
- Alternatively to specifying
directions, the snake can also be controlled by indicating which way
to turn - left or right; the turn is always relative to the current
snake direction, which makes this mode very fun experience for
- Use the inside PIM buttons (usually Address Book and ToDo) for left
and right turns respectively.
The leftmost PIM button is used for Pausing the game; the
rightmost PIM button (usually MemoPad) is used for resuming the game
and for starting a new game; devices with 5-way navigator can also
push the rocker.